Lynk Stryfe wrote:NanayaShiki wrote:try a p2p first usually someone has it in a big server. emule or pruna is what i suggest. It's called 'Fate/Sword Dance' and there is another one, not sure of the name and the other one is supposly better than fate/sword dance
You may mean Fatal/Fake. I would be surprised if it was better than this Fate/Sword Dance. (Which I will look up and leech when I get uncapped.)
Fatal/Fake is pretty, no denying, but it's flawed, and not very fun to play.
Okay, now I'm uncapped, I've had a chance to 'acquire' this, for my personal enjoyment. (Split off the FSN spoiler thread, because, well, it's a game. >_>)
Fate: Sword Dance, in short, is your basic doujin fighter. Take your popular characters, make 'em fight, as they say.
Ultra Short Review: If Melty Blood Re.ACT didn't exist, this would be really quite decent.
While Fate: Sword Dance is a strong effort, hitting most of the important areas for success, each area is just a little underdeveloped to be considered really 'good,' as such.
It's unfortunate for FSD, but I can't help but compare it to it's big brother, MB:R. It's unfortunate in the sense that if it didn't have an almost flawless product hovering overhead, FSD's flaws would be much more forgivable. Being that I'm reviewing/discussing it (Perhaps MB:R, also, and perhaps fighting games in general, perhaps penguins, perhaps cats, perhaps porridge. I know how this board is. >_>), I'm not going to settle for "Oh, it's a little flawed, but it's still a good try! Go Go! Faito!" or so. I think it's demeaning in a review, for the reviewer, and the reviewee. However, that's getting off topic. <_<
The art is strong, yet just a trifle off, and fluctuates in quality; the sprites are big, quite pretty, and mostly represent who they're supposed to be, quite well. They move fluidly however less like butter, and more like almost off milk. Most of the time smooth, but annoying and disturbing chunks here and there. The effects are quite nice, with some GG-ish blood spatters, here and there, but they lack the polish of MB's smooth sparks.
The next part is a particular sore point for me. Playing the game with sound on is a chore, to my ears. The voices were recorded with what sounds like a small personal tape deck. Then passed through seven magnets, a small army of sharks, and then inserted into Pamela Anderson's silicon implants for a couple hundred years, before digitising. The music is bland, but serviceable. The versus screen has a particularly annoying static sound effect as the portraits jerkily move into the screen.
However, these things are unimportant in the next section: Gameplay. To be honest, it's really quite fun. Everyone moves somewhat differently, and plays differently, there's multiple styles of power utilisation, Dust Attacks, the usual Supers (KoF-style controls, from what I could figure out), double jumps, dashes, air dashes, and generally, interesting ideas. I haven't played too much of it to figure out the intricacies, yet, so I'd welcome any thoughts from those who have...
It could do with a few more characters; but whom? The only character missing that I can recognise as missing is that Magus character.
For 200Mb, it really is quite a package. I do wish they'd splashed out a bit more, upped the quality across the board a little, sound and graphics, but the game itself is well worth looking into. I mean, MB:R weighs in at just over a gig, from memory, and it uses every meg, with flowing animation and awesome music. Here, however... it's a little more budget. Which is to be expected, these are a doujin outfit... Except that so was Type-Moon and French Bread, when they made MB:R.
It's really not fair, so the comparisons to MB:R stop here.
Begin comparison to Fatal/Fake! ...just kidding.
Discuss! ... or ignore the thread. Or derail it to talk about melon bread. See if I care.